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Armorcraft







PLATFORM: Android / iOS
ENGINE: Unity
GENRE: Strategy / Base Building / F2P / MMO
DEVELOPER / PUBLISHER: xFuture Technology Co.
STATUS: Canceled
MY ROLE: UI/UX Designer


A canceled game i worked on UI for 3 years.

Armorcraft was a strategy game - base building, alliance warfare, PvP and PvE. Unfortunately, the game has been canceled following beta testing, as the results and player feedback did not meet expectations.

A complex and challenging UI. I had to design a simple to use UI with a lot of information required to display on a tiny phone screen.



Style & Art Direction

Exploring different UI styles

The biggest challange for the team was finding the right direction for the game. I was designing different styles for UI early on in relation to the changes made throughout the game. A lot of work was involved in figuring out which direction to take. It started as a military theme using greens and metals and ended as a sci fi style with a dose of punk.

Homebase UI evolution

Homebase Latest UI



Iconography

A portion of the icons. Many still a WIP












UI Screens

16:9  |  1920x1080

The following are some of the most unique UI screens that I designed for the game. Should be noted that many of the elements like icons, fonts, colors and entire screens are still left in a WIP state. Placeholders are used in some cases.




Buildings Upgrade

Building Upgrade - Alloy Warehouse [AVAILABLE]

Workshop / Hangar

Workshop/Hangar - Summary screen

Sketching Workshop Structure - modular information using tabs

Alliances & Socials

Alliances Ranking

Alliance Bonuses

Chat [Extended side bar]

War Activity Logs

Mail

Campaign

Campaign - PvE Map [Early]

Missions and Tasks

Victory Screen

Other Screens

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