Armorcraft was a strategy game - base building, alliance warfare, PvP and PvE. Unfortunately, the game has been canceled following beta testing, as the results and player feedback did not meet expectations.
A complex and challenging UI. I had to design a simple to use UI with a lot of information required to display on a tiny phone screen.
The biggest challange for the team was finding the right direction for the game. I was designing different styles for UI early on in relation to the changes made throughout the game. A lot of work was involved in figuring out which direction to take. It started as a military theme using greens and metals and ended as a sci fi style with a dose of punk.
Homebase UI evolution
Homebase Latest UI
The following are some of the most unique UI screens that I designed for the game. Should be noted that many of the elements like icons, fonts, colors and entire screens are still left in a WIP state. Placeholders are used in some cases.
Building Upgrade - Alloy Warehouse [AVAILABLE]

Upgrade - Science Center

Upgrade - Units
Workshop/Hangar - Summary screen

Workshop - Enhancements

Workshop - Equipment Parts
Sketching Workshop Structure - modular information using tabs
Alliances Ranking
Alliance Bonuses
Chat [Extended side bar]
War Activity Logs
Mail
Campaign - PvE Map [Early]
Missions and Tasks
Victory Screen